As a highly motivated Technical Artist with a passion for game development, I have a solid understanding of modeling, lighting, rendering, shading, and programming. I am constantly seeking opportunities to improve my skills and learn new techniques, with a focus on establishing efficient pipelines, optimizing workflows, building tools, and automating monotonous tasks. In addition to my extensive experience in the field, I am currently pursuing full-stack development to enhance my capabilities and drive success for the team. I am a self-starter and a go-getter, always looking for ways to add value and contribute to the project's success.
"Project Flashpoint," a passionate side-project, is a dynamic open-world survival FPS that immerses players in a contemporary post-apocalyptic setting, drawing inspiration from iconic elements of popular zombie culture. This project is a personal endeavor to blend the thrilling gameplay mechanics of classics such as Resident Evil: Outbreak, Fallout 4, Valheim, and Escape from Tarkov, emphasizing a player-centric experience where choices and strategies lead the way.
● Created high-quality assets and prototypes, highlighting technical and artistic capabilities within
Unreal Engine.
● Developed key gameplay mechanics utilizing C++ and Blueprints for gameplay POCs.
● Developed Networked Game logic for the Multiplayer Shooter utilizing the Steam Online Subsystem
● Developed UE5 tools for asset management and procedural systems using Blueprints.
● Authored multiplayer game modes and a Unreal Engine Editor plugin for asset clean-up.
● I contributed to the design of multiple proof of concepts (POCs) leveraging Unity, Unreal Engine, and
ThreeJS to craft captivating virtual experiences.
● I was instrumental in developing virtual environments for Security Training Scenarios and a Casino
Sandbox Proof of Concept.
● I created an automated pipeline for rendering cinematics using Movie Render Queue with a powerful
combination of C++, Python, Redis, Docker, and JavaScript.
● Engaged in research and development, we harnessed the power of machine learning to elevate
in-game AI interactions within virtual experiences powered by Unreal Engine.
● I played a key role in creating cutting-edge VR and web applications, specializing in real-time
performance optimization and feature programming.
● I harnessed the power of Unreal Engine for look development, with a key focus on crafting captivating
and engaging virtual environments.
● I developed Python tools for Blender to revolutionize efficiency by optimizing asset export and texture
baking processes.
● I offered technical support for various art-related matters.
● I leveraged version control tools like Git and Perforce to manage assets and code effectively, ensuring
streamlined and efficient workflows.
● I worked closely with the CTO, CPO, and lead developers to improve product quality and implement
new features.
● I have gained expertise in Solidity to create NFT contracts for our app, enabling us to expand its
capabilities and provide more value to our users.
● Authored experiences and new features for scenes within Decentraland
using Typescript (a Unity-based platform)
● I successfully oversaw project timelines and ensured the timely delivery of content for a variety of
projects.
● I developed crucial workflows for Ensemble, a cutting-edge room planning design tool tailored for
Interior Designers, ensuring seamless and efficient design processes.
● Created powerful Python tools to automate image editing in Photoshop and Blender, while also
streamlining 3D file processing, resulting in a more efficient content delivery pipeline.
● Partnered with cross-functional teams to effectively troubleshoot issues and generate innovative
solutions through collaborative brainstorming.
● I played a critical role in developing the 3D pipeline for VR and web applications while aligning with
2D/3D content pipeline requirements.
- Responsible for creating production assets in a 3D modeling program using high/low polygon modeling
- Tackling assets from start to finish in a team environment to meet tight deadlines
- Quality control to insure 3D assets achieve industry standards for realistic rendering
- Managing substantial amounts of images in an efficient manner to meet customer needs